CONTROLS
WASDmove
MOUSElook
SPACE / CLICKfire
Rreload 1 2 3 4weapon (must own)
Eopen door ESCrelease mouse / pause
SCREENS
PERKSspend essence on permanent boosts
RECORDSachievements you have unlocked
SKINSbuy crosshair + HUD-color variants
SETTINGSvolume · mouse sens · bloom · screen shake
DAILYsame map for everyone today, separate board
DEEP / HARDrun modifiers — DEEP unlocks after first win
TIPS
- Nine decks down. Decks 1–7 each hide a mini-boss carrying the ACCESS CARD — the exit stays LOCKED (red padlock) until you take it.
- Deck 8: the MAW, three phases. Deck 9: what it guards. Kill it, then RUN.
- HUSKS shrug off light fire — the carapace shatters to a RAIL slug or burns off with INCENDIARY. WRAITHS blink toward you; kill them between jumps.
- SIDE objectives (fuses, spore nests, data cores) are optional — finishing one pays essence and drops a premium pickup.
- Quit or die mid-run? CONTINUE on this screen resumes from the deck you reached — same map, same loadout.
- Mutators roll at run start (70% chance) — some help, some hurt. BLACKOUT kills the minimap. Yours, not a bug.
- Audio logs and black boxes hide in dead-ends — the station kept records of what it did.